Rules
Summary
The following rules are a bried reminder to players who have read the previous section, or who are experience at playing Backgammon. Basic Rules
2) Two dice are rolled; each die roll moves a piece that number of stripes. If one or more moves are possible the player must move, if no moves are possible, the turn is forfeit. 3) Pieces may not land on a space that is occupied by two or more opponent's pieces. If youland on a stripe with one opponent's piece, your action moves that piece to Jail. Jail is covered below. 4) You may only start putting pieces in your home if all of your pieces are in your Inner Board. 5) Backgammon is won by the player to first put all of their pieces in their home. If you do this before your appoenne tis able to put any pieces home, you have scored a gammon. If you opponent has a piece in jail or on your inner board you have scored a backgammon Conditional Rules 1) Jail When a piece is in jail it must be moved first. If it cannot be moved your turn is forfeit until your roll a move that will get your piece out of jail. 2) Uncommon Situations A) If only one move can be made and both the larger and the smaller roll are legitimate moves, your must move according to the larger roll. B) Rolling doubles give four moves of the die value rolled. 3) Doubling Dice Backgammon is oftenplayed as a high stakes betting game. Either opponent may double first. The other player may accept or decline the double. If accepted, the game continues at double stakes. If decline the doubler wins. If you double you may not double again until you oppoenent offers a counter double. This will affect the number of wins you score in Backgammon. If you double once and win you will score two wins, two gammons, or two backgammons depending on how thoroughly you win. Losses will not be so affected. For example: you double first, your opponent doubles, and then you double again. The score on the doubling cube is now eight. If you win you will receive eight wins; but your opponent will only record one loss.
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